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YUM!

A participatory XR music theater that blends immersive dining with grotesque beauty, dark humor, and pioneering tech-woven narratives. Step into a vivid, absurd universe where surreal storytelling and uncanny scenarios unfold. YUM! delves into climate change, food shortages, class, identity, and self-obsession, offering a multi-sensory spectacle that reflects on the human condition in exaggerated yet eerily familiar ways—all within a world of absurdism and authentic artificiality.
 

A Production by Studio M.A.R.S.

 

World Premiere: Bregenzer Festspiele – 20 August 2026

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Runtime: ca.60 minutes (without intermission)

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YUM! is an innovative participatory XR (Extended Reality) music theater that immerses audiences in a satirical dining experience where grotesque beauty, dark humor, and tech-driven narratives intertwine. Created by Studio M.A.R.S., this production transports viewers to a parallel universe—vividly absurd and hauntingly familiar—where a sheen of opulence conceals a world plagued by climate catastrophe, food shortages, and societal decay.

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Through exaggerated storytelling, YUM! delves into themes of class, identity, and self-obsession. XR technology serves as both a dramaturgical and metaphorical tool, revealing how digital media distorts perception and blurs the line between the authentic and the artificial.

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In YUM!, digital illusion collides with physical reality as an XR app transforms revolting jelly dishes into sumptuous virtual feasts, symbolizing our daily interactions with digital devices. Here, technology questions its role in a dystopian society—do screens distort reality, or do they simply mirror our artificial lives?

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At the core of YUM! is its pioneering use of AR and VR, seamlessly blending mixed reality with live performance to draw audiences into an uncanny, digital-woven experience. Over sixty surreal minutes, audiences are immersed in a distorted high-society world of grotesque, fake luxuries as the planet teeters on collapse. Dining with self-obsessed characters, they are pulled further into this fabricated reality with satirical ‘Advertisements,’ revealing how digital opulence masks environmental devastation, food shortages, and societal emptiness. In YUM!, devices aren’t just tools; they’re façades masking decay.

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Performance Note: The show is designed for active participatory table audiences, with fourteen table viewers equipped with XR devices, as well as passive watcher audiences who can view from auditorium seats or walk around without XR devices.

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YUM! Artist Statement

 

A Paradigm Shift of Desire and Illusion

 

YUM! is not merely a performance — it is a reconstruction of perception.
In this world, the boundaries between the real and the virtual, between flesh and data, desire and algorithm, begin to dissolve.

 

What unfolds is not just the use of new technologies, but a paradigm shift —
a transformation in the very way humans experience reality.

 

When Madam D lifts her D-Goggle, when the audience raises their phones,
we are no longer watching a stage;
we are entering a system of perception, co-constructed by AI, capital, and illusion.
Truth and falsehood are no longer opposites — they become reflections of each other.
Performance is no longer about characters in action, but about the shared consciousness generated between human and machine.

 

YUM! asks:
When algorithms replace belief, when appearances feel more real than reality itself —
do we still possess a self?
Or have we already become the senses consumed by a new paradigm?

At this point, art no longer represents reality —
it becomes the reset button of reality itself.

 

This is what YUM! aims to ignite:
a total paradigm shift — of taste, image, technology, faith, and consciousness.

YUM! Artistic Team​​​

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Artistic Director, Composer and XR Concept: Wen Liu

Libretto: Wen Liu

Outside Eye & Libretto Collaborator: April Koyejo-Audiger

Based on an original idea by April Koyejo-Audiger & Wen Liu

 

Dramaturgical and Narrative Development: Wen Liu & Sarah Thery
Stage Director: Benoît Bénichou

Stage Designer: Lisa Horvath
XR Concept & Design Advisor: Flavia Mazzanti

XR & CGI Developer: Oliver Schmidt
Outside Eye & Advisor: Alexandra Lacroix

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Copyright ©Studio M.A.R.S.

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